iOS - Runloop在实际开发中的应用 iOS - R

iOS - Runloop在实际开发中的应用

  1. 控制线程生命周期(线程保活)

如果需要经常在子程序执行任务,可能希望一个线程可以重复使用,避免每次都要创建、销毁带来不必要的开销

ZSXPermenantThread.h

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objectivec复制代码typedef void (^ZSXPermenantThreadTask)(void);

@interface ZSXPermenantThread : NSObject

/**
开启线程
*/
//- (void)run;

/**
在当前子线程执行一个任务
*/
- (void)executeTask:(ZSXPermenantThreadTask)task;

/**
结束线程
*/
- (void)stop;

@end

ZSXPermenantThread.m

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objectivec复制代码#import "ZSXPermenantThread.h"

/** ZSXThread **/
@interface ZSXThread : NSThread
@end
@implementation ZSXThread
- (void)dealloc
{
NSLog(@"%s", __func__);
}
@end

/** ZSXPermenantThread **/
@interface ZSXPermenantThread()

@property (strong, nonatomic) ZSXThread *innerThread;
@property (assign, nonatomic, getter=isStopped) BOOL stopped;

@end

@implementation ZSXPermenantThread

#pragma mark - public methods
- (instancetype)init {
if (self = [super init]) {
self.stopped = NO;

__weak typeof(self) weakSelf = self;

self.innerThread = [[ZSXThread alloc] initWithBlock:^{
[[NSRunLoop currentRunLoop] addPort:[[NSPort alloc] init] forMode:NSDefaultRunLoopMode];

while (weakSelf && !weakSelf.isStopped) {
[[NSRunLoop currentRunLoop] runMode:NSDefaultRunLoopMode beforeDate:[NSDate distantFuture]];
}
}];

[self.innerThread start];
}
return self;
}

- (void)executeTask:(ZSXPermenantThreadTask)task {
if (!self.innerThread || !task) return;

[self performSelector:@selector(__executeTask:) onThread:self.innerThread withObject:task waitUntilDone:NO];
}

- (void)stop {
if (!self.innerThread) return;

[self performSelector:@selector(__stop) onThread:self.innerThread withObject:nil waitUntilDone:YES];
}

- (void)dealloc {
NSLog(@"%s", __func__);

[self stop];
}

#pragma mark - private methods
- (void)__stop {
self.stopped = YES;
CFRunLoopStop(CFRunLoopGetCurrent());
self.innerThread = nil;
}

- (void)__executeTask:(ZSXPermenantThreadTask)task {
task();
}

@end

在 ViewController中使用

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less复制代码@interface ViewController ()

@property (strong, nonatomic) ZSXPermenantThread *thread;

@end

@implementation ViewController

- (void)viewDidLoad {
[super viewDidLoad];

self.thread = [[ZSXPermenantThread alloc] init];
}

- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
{
[self.thread executeTask:^{ NSLog(@"执行任务 - %@", [NSThread currentThread]);
}];
}


- (IBAction)stop:(UIButton *)sender {
[self.thread stop];
}


- (void)dealloc
{
NSLog(@"%s", __func__);
}

@end

运行结果:

  1. 解决NSTimer在滑动时停止工作的问题

2.1. 案例

使用NSTimer创建一个定时器,循环打印

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objectivec复制代码[NSTimer scheduledTimerWithTimeInterval:1.0 repeats:YES block:^(NSTimer * _Nonnull timer) {
NSLog(@"%d", ++count);
}];

当scrollView 滚动时,定时器就停止了

2.2 解决

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objectivec复制代码NSTimer *timer = [NSTimer timerWithTimeInterval:1.0 repeats:YES block:^(NSTimer * _Nonnull timer) {
NSLog(@"%d", ++count);
}];
// [[NSRunLoop currentRunLoop] addTimer:timer forMode:NSDefaultRunLoopMode];
// [[NSRunLoop currentRunLoop] addTimer:timer forMode:UITrackingRunLoopMode];

// NSDefaultRunLoopMode、UITrackingRunLoopMode 才是真正存在的模式
// NSRunLoopCommonModes 并不是一个真的模式,它只是一个标记而已
// time 能在_commonModes数组中存放的的模式下工作。也就是包含NSDefaultRunLoopMode、UITrackingRunLoopMode
[[NSRunLoop currentRunLoop] addTimer:timer forMode:NSRunLoopCommonModes];
  1. 监控应用卡顿

  1. 性能优化

@oubijiexi

本文转载自: 掘金

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